local fenli = fk.CreateSkill({
    name = "sj3__fenli",
  })
  
  Fk:loadTranslationTable{
    ["sj3__fenli"] = "奋砺",
    [":sj3__fenli"] = "当你造成伤害时，若你的体力值为1，你可以回复1点体力并摸两张牌。",
  
   ["$sj3__fenli1"] = "",
   ["$sj3__fenli2"] = "",
  }

  fenli:addEffect(fk.DamageCaused, {
    anim_type = "drawcard",
    can_trigger = function(self, event, target, player, data)
      return target == player and player:hasSkill(fenli.name) and player.hp == 1
     end,
     on_use = function(self, event, target, player, data)
      if player:isWounded() then
        player.room:recover{
          who = player,
          num = 1,
          skillName = fenli.name,
          recoverBy = player,
        }
      end
      player:drawCards(2,fenli.name)
    end,
  })

  return fenli